1/12/2023 0 Comments Instacast super noviceNote that if the melee hit is like, super strong, it can break the safety wall in a single hit. Higher levels will block more hits and last longer. Standing in the barrier will block melee hits until the duration runs out, you take a certain amount of hits, or a hit exceeds the Safety Wall's HP. I pretty much only have this because it's a prereq for Safety Wall.Ĭonsume 1 Blue Gemstone to place a barrier on the ground. Inflict Ghost Property damage to a target. Useful for revealing hidden units around you! Not only does it improve your natural SP recovery, it makes your SP pots better, so you technically save money. If you don't have anything to do with your points, throwing them in here isn't a bad choice. Increases natural SP recovery and SP recovery from consumables.Įxactly what the skill name is: Increases SP Recovery. But I mostly suggest you can carry Panacea or Holy Water if you really don't want to be cursed. 0 total LUK (from -LUK from Essence of Evil VIT 3) will also make you immune to Curse. 100 total LUK will, however, make you immune to Curse. LUK gives resistances to many statuses (such as Stone Curse and Frozen) but does not make you immune to them at 100 total LUK. Notable for us is that it increases MATK (though not as much as INT) and Perfect Dodge. If you plan on using Illusion Leg B-Type AND plan on reaching fast casting via stacking VCT% on your gears, you may take 1 base DEX. If you plan on using Temporal Boots of Dexterity, you will need at least 120 DEX. Keep in mind that you need (DEX * 2) + INT = 530 to achieve 0 variable cast time. 100 total INT will make you immune to Silence and Blind.ĭEX - Recommended: 1 or 120, depending on your build. INT also reduces variable cast time by a little bit. Soul Change also gives your target SP equal to half of your current SP, so higher maxSP will let you give more SP to allies. Many Sorcerer spells also use INT directly in its damage calculation, so having as much INT as you can is a good idea. Remember that Sorcerer is mainly a support class, and you need to be alive to support your party members! 100 Total VIT will make you immune to Stun. Although Sorcerers's base HP is one of the worst, having a bit more HP will allow you to not die when sacrificing your own HP in Health Conversion. 100 total AGI will make you immune to Sleep. Since many Sorcerer spells have hard cooldowns (not reduced by ACD), ASPD isn't too useful for us UNLESS you're playing a fleetank (tank hits by dodging them with FLEE) or a Spellfist build. Only base STR will increase carrying capacity, bonus STR from buffs and equipment will not. As a Sorcerer, you'll be carrying a lot of materials, be it Gemstones, Potions, or Cool Rocks That You Use To Summon Things. Used mostly to increase carrying capacity. Keep in mind that TOTAL stats means the total of base stats + bonuses. I've listed some of the more important things that each of the 6 stats increase. As long as you keep a sorc healed up (and they have at least 5 SP), your party should never be running out of SP. They're also a nice source of Vitamin C SP, with Health Conversion and Soul Change. Sorcerers excel at inflicting and boosting elemental (Fire, Earth, Water, and Wind) damage, as well as supporting allies with their various buffs. My discord is Ara#6193 if you have any questions, or if you think I missed something/got something wrong. Hi, I'm Ara, and welcome to my Sorcerer guide. :> I've been playing Sorcerer for a while, and I thought I'd share some stuff I've learned, lol. Hello, I will no longer be updating this guide.
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